Maybe 2016 will be the year I finally stop using terrible puns for blog post titles. ;)
This is my last post of 2015 and I'm sorry for the inactivity over the last week and a bit. My lovely Ivana is visiting for Christmas & New Year so I've been on a work hiatus to spend time with her and be a good host! She has begun telling me to do work though, so I take that as a sign that I should begin to do so. ;)
So here's what I've been working on, first some character sketches of a new character:
I've also modelled him and now just need to UV map & texture, so that'll be in the next update. Here's the model:
That's all for this blog post, thank you for reading and I hope that you have a wonderful new year! Thankyou so much for sticking with me over the last couple of years. <3
Thursday, 31 December 2015
Monday, 21 December 2015
Lightswitch Development
I can't remember if I posted any development work of my Lightswitch characters or not, so I'll post them again just to be sure!
The next character I've been working on (as I've already mentioned a few times in this entry ;) ) is a lightswitch! There's a great big lightswitch panel in uni (that I know I posted an image of but will post again for reference) and I was drawn to it quite a lot for inspiration.
Here's the picture again:
I always thought that the switches looked a bit like little beds, with the occupants sleeping while they're switched off. With this inspiration I created some characters:
I didn't design as many of these as I did for my Air Vent characters because I was drawn to the character on the top right as soon as I drew him. I like the others too but this one got my attention the most!
Here's a model I made of him before and after texturing:
I also tried a lovely website called SketchFab for the first time, which allows you to upload 3D models and create a fully rotatable turntable for them, which I'll hooopefully be able to embed, so let's give that a go...
Okay that didn't work, so here's a link instead. :'D
Then finally, here's a comic/storyboard type thing that I made to accompany him - something to give a bit of a story:
That's all I have for Lightswitchy (for now), but I'll be sure to post updates when I have more to show. :) Thanks for reading and have a lovely day!
The next character I've been working on (as I've already mentioned a few times in this entry ;) ) is a lightswitch! There's a great big lightswitch panel in uni (that I know I posted an image of but will post again for reference) and I was drawn to it quite a lot for inspiration.
Here's the picture again:
I always thought that the switches looked a bit like little beds, with the occupants sleeping while they're switched off. With this inspiration I created some characters:
I didn't design as many of these as I did for my Air Vent characters because I was drawn to the character on the top right as soon as I drew him. I like the others too but this one got my attention the most!
Here's a model I made of him before and after texturing:
I also tried a lovely website called SketchFab for the first time, which allows you to upload 3D models and create a fully rotatable turntable for them, which I'll hooopefully be able to embed, so let's give that a go...
Okay that didn't work, so here's a link instead. :'D
Then finally, here's a comic/storyboard type thing that I made to accompany him - something to give a bit of a story:
That's all I have for Lightswitchy (for now), but I'll be sure to post updates when I have more to show. :) Thanks for reading and have a lovely day!
Wednesday, 2 December 2015
4D Cinema + AR = ????
A quick blog post while the conversation is fresh in my mind!
While getting coffee with my friend Matt he brought up the subject of 4D cinema and how it uses smell and things such as wind or water to make cinema experiences more immersive.
Now what if that was combined with Augmented Reality? The player could be walking around their room and find a nice little flower monster, and the 4D side would then send out the lovely smell of flowers to accompany it. This would make the monster appear more real as the player would actually be able to smell the flowers, thus bringing AR into the real world that little bit more.
I just wanted to get this down before it went out of my brain - I'll research it a bit more once these essays are handed in. ;) Thanks Matt!
While getting coffee with my friend Matt he brought up the subject of 4D cinema and how it uses smell and things such as wind or water to make cinema experiences more immersive.
Now what if that was combined with Augmented Reality? The player could be walking around their room and find a nice little flower monster, and the 4D side would then send out the lovely smell of flowers to accompany it. This would make the monster appear more real as the player would actually be able to smell the flowers, thus bringing AR into the real world that little bit more.
I just wanted to get this down before it went out of my brain - I'll research it a bit more once these essays are handed in. ;) Thanks Matt!
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